Danny Dunn and the Anti-Gravity Paint is the first novel in the Danny Dunn series of juvenile science fiction/adventure books written by Raymond Abrashkin and Jay Williams. The book was first published in 1956 and originally illustrated by Ezra Jack Keats. Through a mishap in Professor Bulfinch's laboratory, Danny accidentally creates an anti-gravity paint. In time, the government constructs a spaceship which uses the paint as a propulsion system
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Danny's teacher also learns about the machine, and has her ideas for the Homework Champions. Once she finds out, she thinks of a way to trick the kids. The "homework machine" is in the style of the large mainframe computers of the 1950s, and one that uses paper punched cards.
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Originally published in 1958, DANNY DUNN AND THE HOMEWORK MACHINE is the third in a series of fifteen children’s novels by Raymond Abrashkin and Jay Williams. The background for all the novels is the same: widowed Mrs. Dunn is housekeeper for the rather eccentric Professor Euclid Bullfinch, a scientist at Midston University. Her son Danny wants to become a scientist when he grows up, and he and friends Joe and Irene frequently become entangled in science-oriented adventures, often to the professor’s amusement
Another episode of the Danny Dunn series, a popular science fiction series. The professor has built an early version of the electronic computer and shows Danny how it is programmed and operated. When the professor is out of town, Danny and his two friends, gloomy Joe and brainy Irene work out a system to use the computer to do their homework. A suspicious classmate (Eddie) who has a crush on Irene but unable.
The adventures of young Danny Dunn. He and his friends use a computer to figure out tough assignments and book reports. But along comes Eddie, the snitcher, and the fur begins to fly. Danny and his friends discover what computers can and cannot do-and what man can do. Children are wild about this musical.
Science Fiction & Fantasy. Danny Dunn and the Homework Machine. Back to Science Fiction & Fantasy. Danny uses a computer that Professor Bulfinch has created for NASA to prepare his homework, despite Professor Bullfinch's warning that Danny is to leave the machine alone. With his friend Joe Pearson and his new neighbor, Irene Miller, Danny has some success with the machine before it is sabotaged. Can Danny figure out what is wrong with the computer and fix it? And will their teacher learn what's really going on with homework? About this book.